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Showing posts with label HOMEBREW/HOUSE RULES. Show all posts
Showing posts with label HOMEBREW/HOUSE RULES. Show all posts

Monday, February 15, 2016

(A little bit of this and a little of that) Segment based initiative and some other combat rules. Here we go again.

Initiative: Who Goes First?

Let's start things off with one of the most contentious topics in role playing games. Not alignment, which for the most part is only a thing in D&D, Palladium and the 'World games. I'm not even talking about encumbrance. No, I'm talking about the real most controversial topic in most if not all RPGs. I'm talking about initiative, what others have called the Kobayashi Maru of D&D.

Friday, January 22, 2016

(BECM mash up) A really ill-advised idea of mine, wound thresholds.

One of the things I've noticed about D&D in general is that damage doesn't really matter until the last few hit points. Now I know that's just fine with a lot of people, but I feel I can do better. At the very least make it a bit more complex. A lot of it is borrowed from SWSE (Star Wars Saga Edition) and Iron Saga as well as the Vitality/Wounds system with 5e's short and long rest mechanics and some d20 conditions.

Damage Threshold

Tuesday, December 1, 2015

Wrestling with Giants

No jokes about bigger boats please. We've had enough of them already.
There comes a time in D&D and many other fantasy role playing games when the heroes, such as they are, the players control end up fighting against some sort of large/giant beast or monster. An earthshaking creature of immense size with nigh impenetrable scales or hide. Yet in Dungeons & Dragons, especially OD&D and BECMI, treats fights against giant creatures the same as fights against tiny little pissant weakling kobalds and goblins. I see this as a bug and not a feature.